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Agent2 Holtze
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Posted - 2006.01.22 23:05:00 -
[1]
Originally by: Yaman Edited by: Yaman on 22/01/2006 22:40:11 anyone using pilgrim/curse for npc??
what would u then put in the medium slots? I figure for npc'ing now that npc's are affected by nosferatus (yes? no?) it'd be great. in combination with its strong tank as we know because of the SEEMINGLY limitless cap.
at first i thought maybe a webber and painter but is that truely necessary? drones track pretty fast.
then i thought drone tracking module but then i thought the same as the above.
then i thought drone speed module.. maybe? maybe not?
i'm puzzled and i'm trying to figure it all out. maybe have a cap battery that seems almost needed with the small cap already i see myself not warping all the way to gates because of cap issues.. then maybe a cap recharge or two for good measure and shield booster? armor and shield tank? i mean i figure its kinda ineffecient to do that, but if you don't have any weapons .... u can count weapon upgrade modules out as well as tracking modules.
what the hell do u put in the left over medium slots?? do tracking disruptors work well against npcs? and generally speaking which npcs are in groups... can't disable every one of them. and which npc would u want to disable anyway? i'd figure the pilgrim/curse make a pretty decent tank..
also, is a covert ops cloaking device worthwhile in an npcs situation? i suppose it could be for the fact of hiding from human pirates and picking your battles against npcs... ??
These ships aren't meant as NPC'ing vessels, and tbh it's a waste of good ship to go npc in it.Buy a zealot or even better an apoc to npc in.
Nihil est-in vita priore ego imperator Romanus fui.
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Agent2 Holtze
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Posted - 2006.01.22 23:33:00 -
[2]
Originally by: Toaster Oven
Originally by: Agent2 Holtze These ships aren't meant as NPC'ing vessels, and tbh it's a waste of good ship to go npc in it.Buy a zealot or even better an apoc to npc in.
Pfft, rubbish. It's the same as using a Zealot (which costs the same amount as a Curse) to NPC in. And a Curse is FAR more effective at hunting Angels than a Zealot will ever be.
I know almost 0 about NPC hunting, but the curse will have the damage output of a small child. The Zealot will pack alot more damage, and it will also tank better.
Nihil est-in vita priore ego imperator Romanus fui.
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Agent2 Holtze
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Posted - 2006.01.22 23:45:00 -
[3]
Originally by: Toaster Oven
LOL, you have no clue at all it appears.
Apparently not. Good i don't NPC then.
Nihil est-in vita priore ego imperator Romanus fui.
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Agent2 Holtze
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Posted - 2006.01.23 01:39:00 -
[4]
Originally by: Toaster Oven
Originally by: Meridius Zealots 7 lowslot tank with 60/80/62.5/35 base resists or a Curse's 6 midslot tank with 0/85/62.5/20.
wts clue
LOL. 3 of those slots are needed for cap and dmg, else you won't be killing anything. Go ahead and gimme a Zealot NPC setup against Angels and I'll show you a better one with a Curse. 
Well, due to the new stacking penalties fitting more than 3 HS are useless, and fitting a Med battery should solve your Cap problem.

Nihil est-in vita priore ego imperator Romanus fui.
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